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9.10. The IndexBuffer Object

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9.12. The RenderTarget Object

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9.11. The RenderBuffer Object

A RenderBuffer object is a 2D container of pixel data to be used as a target for rendering, mostly to store depth information.

9.11.1. Constructor

A RenderBuffer object can be constructed with GraphicsDevice.createRenderBuffer.

9.11.2. Properties

9.11.2.1. width

Summary

Width of the render buffer in pixels.

Syntax

var renderBufferWidth = renderBuffer.width;

Note

Read Only

9.11.2.2. height

Summary

Height of the render buffer in pixels.

Syntax

var renderBufferHeight = renderBuffer.height;

Note

Read Only

9.11.2.3. format

Summary

Name of the format used to store the pixel data.

Syntax

var renderBufferFormat = renderBuffer.format;

Note

Read Only